Donkey Kong Country (1994)
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Back in 1994, the Super Nintendo was in full swing, with the Nintendo 64 a few years off, Rare came out with Donkey Kong Country. What became a franchise and brought Donkey Kong back into relevance and also launched a cartoon using CGI (which was awful). But this platformer also used pre-rendered graphics allowing for some “realism” that was all the rage at the time.
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I ended up picking up the first Donkey Kong Country a bit later as I got the second game for Christmas when it came out and only near the end of the console’s life span did I finally pick the first game in the series up at a garage sale or a second hand store. My friend David had the first game, and I remember being blown away by the graphics back when it was new. It was such a cool and interesting platformer and all these years later, I still find new and fun things in it, that makes me still enjoy it to this day.
As I started on being a more active Retro game streamer, I was looking through my LaunchBox collection; LaunchBox for those who don’t know, is a piece of software called a Front End, that houses all the roms into a nice viewable collection. As I pursued LaunchBox to find something to play on stream, I came across the first Donkey Kong Country. It’s a series that I’ve passed over many times, thinking to myself “I want to go through that entire series some day”. Well that day finally arrived, as I thought there would be nothing better than playing that game on stream, and hopefully I could have a good enough time, that I’d continue on with all three games on the Super Nintendo, even maybe the Donkey Kong Country Returns games too.
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As I loaded the game up and started off on my journey, I started getting a few people in chat watching me and asking me questions. With a platformer, timing is everything, and as I answered some questions about myself, or games that I liked, or my own history with the game… I found myself effortlessly completing level after level. Each stage requiring precision was second nature and there were only several times where I had to actually stop my mouth from flapping and concentrate on the task at hand.
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As I leaped off of ropes and was hurled through the air by floating cannon barrels, I found myself grinning from ear to ear. This game felt just as good to play; with precise controls and easy to master jump timings as it did back when I originally played it as a kid. The music, beautifully composed by David Wise, brought in a flood of memories of childhood. Even when I was older, I found myself reminiscing about some of the tunes such as Aquatic Ambiance and burning CDs full of video game midi files to play in my first car.
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While some may say the graphics “aged poorly”, I have a fondness for it. You can call it nostalgia if you want, but back in 1994. Pre-rendered graphics were still a new and fairly unventured territory for video games, and seeing these “3D characters” represented as sprites looked so “real” that we couldn’t believe something that good looking was running on a home console like the Super Nintendo.
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I only streamed the game a few nights in a row to cap off some productive winter days, I ended up at King K.Rool’s pirate ship almost without effort. Fighting him was a chore, but I eventually got there, and yes, I was totally fooled by the fake out ending at first. It was only after the fake credits started rolling that I realized that the boss fight was not over. About a dozen or so tries later the king was defeated and Donkey Kong’s Banana Hoard was restored to its proper place. I sat and pondered over the game as the real credits rolled, and then started up the second game, Donkey Kong Country 2: Diddy’s Kong Quest. I ended up playing through the first full world/section, but that’s a story for the next review (once I beat that game on stream!).