Days Gone, originally shown off in 2016 went through so many delays, that when it finally released on the PS4 in 2019, it got passed over by a lot of gaming media. They mocked it, said “no one needs more zombie games” and said the Biker main character was a meathead only made because of the popularity of Walking Dead’s Daryl Dixon. And while the zombie genre has worn thin, and the similarities to Walking Dead’s Daryl being a biker is there too… Days Gone really goes out of it’s way to tell a great story with a ton of fun and enjoyable gameplay.
Rare was at one point, possibly the biggest, or at least well known developers in the world. Churning out basically hit after hit for Nintendo for both the Super Nintendo and Nintendo 64. Platforming was their specialty, and when Mario 64 changed the world and gave us 3D platformers, it was only a matter of time before Rare got their crack at it. Banjo-Kazooie sounds like a ridiculous title, but it is not just a spectacular platformer, but also an excellent example of gaming comedy
I’m a wuss when it comes to horror games. I can’t stand being scared, I don’t find it enjoyable in the least bit. However, when there is something more than just trying to make me scared, I can occasionally push through the fear and continue on. Events like Knott’s Halloween Haunt, or games like Little Nightmares take the time to craft an intriguing world and an atmosphere that piques my interest enough for me to conquer those fears.
You’d think that a third entry in a gaming series would start to wear thin on the original premise of a game, but Hitman 3 shows that you can continually step up the progress of ideas and morph the series over time into something so far beyond what your imagination of the game could be. If that sentence baffles you, you might not be familiar with the new Hitman games. Back in 2016 the Hitman franchise got a reboot of sorts and came out of left field and became a smash hit, and in 2021 the third in the “World of Assassination” trilogy was released and finalized IOI as mastercraftsmen of game design.
One of the best things about Microsoft purchasing Rare back in 2002 was the fact that we were hoping to see some if not most of the developers infamous games on a much more powerful console. When the Xbox 360 came out and Xbox Live was starting to really gain traction with downloadable titles, everyone waited for what was inevitably a “HD Remake” of Goldeneye 007. After a few years Rare did make good on updating several of their classics like Perfect Dark and even the Banjo games… but Bond’s greatest outing never showed up…. Until 2021.
The Dynasty Warriors series has been around for quite a while, debuting in 1997 on the original Playstation, it was never a series that I paid attention to. With it focusing primarily on semi-historical versions of infamous Chinese battles from hundreds of years ago, it was barely a blip on my gaming radar. For a while, it seemed like it was on a yearly release schedule as well, garnering a near Sports like Roster Update status. To say I wasn’t interested in the series would be an understatement. That was until the developers were able to use Nintendo’s Zelda franchises characters and settings.
Sometimes a game feels like it was perfectly tailored for a person, and back in 2010 when the Scott Pilgrim movie came out, and alongside it the game was released, it felt like it was made specifically for me. I used to say that Platformers were my favorite genre, but I’ve realized that Brawler games are my actual favorite ones, and Scott Pilgrim was the perfect one at the perfect time in my life.
Burnout Paradise Remastered is the same exact game it was back when it launched on Xbox 360 and PS3 back in 2008, with all the included DLC, and some higher resolution visuals. While playing the same game with higher quality graphics might sound nice, it still has the major issues that puts this game as one of the more boring Burnout games made.
There isn’t a lot to choose from when it comes to video games about controlling sharks. Jaws from NES, Jaws Unleashed on the original Xbox, and that’s about it. ManEater from TripWire studios takes what should be a simple gimmick game, and deepens the plot and makes it a much more interesting game than I originally thought it was going to be.
Bugsnax is an adventure game where you play as an unnamed character who does a bunch of fetch quests for other island inhabitants.Even though you have been brought to the island under the guise of interviewing a famous explorer, you soon get relegated to a personal assistant for each character until they reluctantly agree to give you a single interview that lasts a couple minutes, then it’s back to work gathering items for the lazy bums and feeding them.
I’ve said before that Spider-Man has always been one of my two favorite Super Heroes, tied with Batman. Batman was definitely my first with seeing the 1989 Keaton movie with my mom on opening day in the theater when I was 4. Spidey though, was more prominent in my childhood, thanks to the awesome animated series, the ToyBiz action figures and the plethora of video games like Maximum Carnage featuring Green Jelly’s soundtrack.
A game with this hard of a name to pronounce at first sight, Is usually a good indication that it’s probably not going to be something that I like. It’s got Japanese katakana underneath the title in it’s “box art”/Store page. That in and of itself isn’t going to immediately deter me away from the game, but it makes me wary, as I just don’t find most Japanese oriented games very enjoyable or interesting. However Pikuniku isn’t really a japanese game, in the sense of some random JRPG where you play an effeminate boy who has to save the world from destruction. No, you get to play as this weird red colored rock with legs.
When the original Mafia game came out in 2002 I was just getting out of high school and looking forward to GTA: Vice City much more as the superior “mafia” game, with its neon twinge of 80’s cocaine fueled nostalgia. I don’t think I even remember seeing the original Mafia game until much later on, and when I did, it left such a little impression on me, that I totally forgot about it. When Mafia 2 came out, again, it was at a time in my life that I just wasn’t looking for a italian mob game. It wasn’t until Mafia 3 that came out in 2016 that I actually paid attention to the series.
There have been many “Gamer Bucket Lists” people have created over the years, and I’ve read a ton of them. One common checklist item is getting all 120 Stars in Super Mario 64. Something I sadly never have done. I always lost track at the end after getting all the stars in each course and was just missing a few of the Castle’s Secret Stars. Last time I attempted it, was on the original hardware back in 2015, but never got past 116 Stars. I know, I know, I was so close.
Before this Remake of Tony 1 & 2 got announced a couple months ago, I actually played through the original three games…. In fact I played through the first game multiple times on different consoles. The original Playstation version, then the Dreamcast, and also the Xbox version. I kinda burnt myself out on the games, because I actually did what I never did before, complete each game 100% with every character in the game, even the secret characters and Created skater. By the end of my journey I pretty much have every spot memorized in the game. So coming to this Remake, I didn’t know if I ruined my experience by playing through everything before.
Basically 21 years later, a new Tony Hawk demo comes out, and this time its for the 3rd Remake. Tony Hawk 2x on the original xbox first, then the HD Remaster on the 360/PS3 back in 2012, now another one in 2020. As the 2012 HD Remaster was basically panned as utter trash because the physics were “off”. Vicarious Visions were tasked with providing a from the ground up remake of the first two games.
Developer/Publisher: Easy Day Studios
Release Date: July 28th 2020 (Version 1.0)
SkaterXL is barely a game. As someone who purchased it long ago in early access at $10 on sale, and seeing the price jump to $40 on release date, it came with the hope that it would have flourished into the next Skate or Tony Hawk franchise, I was sorely mistaken.
Gaming is so vast now, that there is basically a genre or type of game for pretty much anything and everything now. Sludge Life is a game that can be described as “Grimmy” and that fits the actual style extremely well. Taking pieces of those hazy smoggy summer days in LA, and coupling them with the aliased visuals of early playstation 2 games and color bleeding effects of Chromatic-Aberration which mimics VHS tapes, you get the grimmy filter of Sludge Life’s visual presentation, the blends into a well done, lazy graffiti game.
Let’s get this out of the way first, Mind, Control, Delete is basically SuperHot 2, it is more SuperHot with a bit of a twist on it. Team SuperHot announced and threw Mind Control Delete into Early Access back in 2017 and I did what I normally do with most Early Access games, I bought it and forgot about it and waited until it released.
E3 never came this year, which is a bummer, I’ve gone through my thoughts on this in a separate article and also multiple times on the podcast, so I won’t be going into that here.
Publisher Devolver Digital, has a reputation for doing something weird and strange the last handful of years, and this year is no exception. While other publishers just copied each other by doing video stream presentations, some even with multiple ones, Devolver Digital brought something new to the table. They decided to poke fun at the whole situation of having E3 cancelled and made a small little video game showing off their games all in one go.